Thinking and Children

Thinking and Children

Studying the impact of digital advertising on children's creative thinking (Case study: children's products)

Document Type : Scientific- research

Authors
1 Department of technology Management, WT.C., Islamic Azad University, Tehran, Iran
2 Assistant Professor, Department of Business Management, Marketing, Varamin-Pishva Branch, Islamic Azad University, Varamin,,Iran.
3 Assistant Professor, Marketing Department, Varamin-Pishva Branch, Islamic Azad University, Varamin, Iran
10.30465/fabak.2025.49945.2385
Abstract
Objective: Children all over the world have become an important and unique segment in the market for every category of goods, from toys and clothing to mobile phones, computers and even financial services. With this in mind and considering the main objective of the research, which is "the impact of digital advertising on children's creative thinking", the present study was conducted.
Method: The research method of the present study is descriptive in terms of purpose and analytical study type. A questionnaire and Likert scale were used to measure the research indicators. This tool was examined and confirmed using face and convergent validity and Cronbach's alpha and composite reliability. The statistical population of this study included 300 managers, experts, professors and experts in the field of digital advertising and educational products and creative educational aids for children and parents. Based on the Cochran formula method, the sample size was 169 people selected based on the random sampling method, who finally completed the research questionnaire.
Findings: The results of the study show; . Psychological and social effects are significantly related to innovation. User interaction is significantly related to innovation. Positive attitude is significantly related to innovation. Innovation is significantly related to children's creative thinking. Psychological and social effects are significantly related to children's creative thinking through innovation. User interaction is significantly related to children's creative thinking through innovation. Positive attitude is significantly related to children's creative thinking through innovation.
Conclusion: Digital advertising today uses a variety of media, including social networks, websites, digital games, and online educational programs, to convey messages to children. These messages not only include advertising information about specific products, but are also able to shape children's motivations, desires, and behavioral patterns. This can directly or indirectly affect their creative thinking and innovation.
Keywords: Psychological effects of digital advertising, Social effects of digital advertising, Digital advertising innovation, User interaction in digital advertising, Attitude in digital advertising.
 
Given that children worldwide have emerged as a distinct and influential consumer segment across various product categories—from toys and fashion to technology and financial services—this study aims to examine the impact of digital advertising on the development of children’s creative thinking.
The research method of the present study is descriptive in terms of purpose and analytical study type. A questionnaire and Likert scale were used to measure the research indicators. This tool was examined and confirmed using face and convergent validity and Cronbach's alpha and composite reliability. The statistical population of this study included 300 managers, experts, professors and experts in the field of digital advertising and educational products and creative educational aids for children and parents. Based on the Cochran formula method, the sample size was 169 people selected based on the random sampling method, who finally completed the research questionnaire.
The results of the study show; . Psychological and social effects are significantly related to innovation. User interaction is significantly related to innovation. Positive attitude is significantly related to innovation. Innovation is significantly related to children's creative thinking. Psychological and social effects are significantly related to children's creative thinking through innovation. User interaction is significantly related to children's creative thinking through innovation. Positive attitude is significantly related to children's creative thinking through innovation.
Conclusion:
Digital advertising today uses a variety of media, including social networks, websites, digital games, and online educational programs, to convey messages to children. These messages not only include advertising information about specific products, but are also able to shape children's motivations, desires, and behavioral patterns. This can directly or indirectly affect their creative thinking and innovation.
Keywords
Subjects

  1. Amani, Ghafour and Azar Navid, Farideh (2002) School libraries and their role in creating reading habits in students, Ardabil, Taraz Publications. [in Persian]

     

    Biyabangard, & Hosseini-Anjedani. (2002). Theoretical study of the effect of television advertisements on children's attitudes and behavior. Communication Research, 29(9), 249-259. [in Persian]

     

    Jahani, Jafar. (2008). Teaching creative thinking to adolescents: a research-based approach. Modern Educational Thoughts, 4(3), 29-53. [in Persian]

     

    Hassani, Kazem and Mohammadi, Isa, 2019, Studying the effect of computer games on children's creative thinking in preschool centers in Marivan, Third International Conference on Innovation and Research in Educational Sciences, Management and Psychology, Tehran. [in Persian]

     

    Khoshtain Behnaz, Sabet Parisa, Mazaheri Peyman (2019) The effect of advertisements specifically for children on their behavior patterns. Media/ Year 30/ Issue 1[in Persian]

     

    Danaei-Fard, Hassan; Alvani, Mehdi and Azar, Adel. (2004), Qualitative Research Methodology in Management: A Comprehensive Approach. Tehran: Saffar Publishing. [in Persian]

     

    Delavar, Ali. (2005). Statistical Methods in Social Sciences, Tehran: Sahami Publishing. [in Persian]

     

    Zakeri, Padideh and Masoudi, Nazanin, 2019, Review of the Impact of Advertising on Children, Second National Conference on New Advances in Science and Metascience, Mashhad,. [in Persian]

     

    Ravari, Mashallah (2003), How to Make Our Children Interested in Reading, Tehran, Second Edition, Madrasah Publishing. [in Persian]

     

    Zanganeh, Hossein, Mousavi, Seyedeh Roghieh, and Badli, Mehdi. (2013). The Impact of Using Information and Communication Technology on Cultivating Creative Thinking. Innovation and Creativity in Humanities, 3(2), 39-59. [in Persian]

     

    Sarmad, Zohreh; Hejazi, Elaheh and Bazargan, Abbas. (2007). Research Methods in Behavioral Sciences, 13th Edition, Tehran, Ageh Publishing. [in Persian]

     

    Shokohi Yekta Mohsen and Parand Akram (2009) Learning Disabilities Tehran, Timurzadeh Publishing Institute, N. Shertab. [in Persian]

     

    Shokohi Yekta, Mohsen and Parand Akram (2009). Psychology and Education of Exceptional Children: Tehran, Timurzadeh Publishing Institute, Tayeb Publishing. [in Persian]

     

    Shahraray, Mehrnaz, Saydan, Abolghasem, and Farzad, Vali-Allah. (2002). Analyzing Creativity in Children: Introducing the Creative Thinking Test in Action and Movement. Psychology and Educational Sciences, 32(2), 191-213. [in Persian]

     

    Farhoudi, Hajar, 2008, Studying the Effect of Using Educational Computer Games on Increasing Creativity in Third Grade High School Children, First National Conference on Creativity and Innovation of Iran, Tehran. [in Persian]

     

    Keyvan, Ebrahim and Sobhani, Isa and Azarnia, Seyed Farajollah and Sohrabi, Tahereh, 2012, Creativity and Creative Thinking in Students, 11th National Conference on Law, Social Sciences and Humanities, Psychology and Counseling, Shirvan. [in Persian]

     

    Mansouri, Abolfazl, Shamsi, Ali, Mortazavi Varzaneh, Seyed Hamed, and Mansouri, Mohammad. (2016). The Role of Creative Thinking and Critical Thinking in Students' Learning. International Conference on Modern Research in Management, Economics and Humanities. [in Persian]

     

    Akhavan, Peyman and Ahmadi, Roohollah and Bagheri Moghadam, Naser and Taghavi, Mir Hamid, 2011, Evaluating the Role of Gamification and the Social Nature of Technology in Online Stores (Case Study: Mediseh Online Store), [in Persian]

     

    Mokhtari, Leila, Khodami, Soheila, and Asanloo, Bahareh. (2011). The Effect of Experience of Gamification Marketing Activities on Brand Loyalty Dimensions with a Focus on the Role of Brand Value. Business Management, 13(1), 184-208. [in Persian]

     

    Nouri, Mohammad Reza and Hosseini, Zahra and Keygabadi, Azam, 2019, Investigation of the impact of cyberspace on the creativity of elementary school students (Case study: Shahed Boys' Elementary School, Zahedan), 7th National Conference on Modern Studies and Research in the Field of Educational Sciences, Psychology and Counseling in Iran, Tehran. [in Persian]

     

    Jadidi Mohammadabadi, Akbar and Dashti, Narges, 2012, The impact of virtual social networks on the level of aggression and creative thinking of female students in the second high school of Yazd.[in Persian]

     

    Behnamnia, N., Kamsin, A., Ismail, M. A. B., & Hayati, A. (2020). The effective components of creativity in digital game-based learning among young children: A case study. Children and Youth Services Review, 116, 105227.

    Clement, J. (2020), “Most popular mobile shopping apps in the United States as of september 2019, by monthly users. Statista: mobile internet & apps”, available at: www.statista.com/statistics/579718/mostpopular-us-shopping-apps-ranked-by-audience/ (accessed 10 September 2020).

    Dilekçi, A., & Karatay, H. (2023). The effects of the 21st century skills curriculum on the development of students’ creative thinking skills. Thinking skills and creativity, 47, 101229.

    Dontsov, A. I., & Perelygina, E. B. (2014). Humanities’ approaches to interpretation of criteria for singling out content exposing children to negative informational and psychological effects. Procedia-Social and Behavioral Sciences, 146, 134-140.

    1. Cullinan Bernice (2000) "Independent reading and school achievement ". Printed with permission from the U.S. Department of Education. New York University, ALA.

    Hajduova Zuzana, Hutmanov Nikoleta, Jusko Lubor, Ludovít Molitoris,(2021). The Influence Of Advertising On Childeren's Buying Behavior: A Case Study In Slovakia. Marketing and Management of Innovations. Issue 3,

    Ipsos (2019), “Think with Google. Retrieved 2020”, available at: www.thinkwithgoogle.com/marketingstrategies/app-and-mobile/smartphone-shopping-with-rewards-or-points/ (accessed 10 September 2020).

    Langrial, S., Kashif, M., & Ehsan, U. (2014). Exploring attitudes of Pakistani and Canadian children towards television advertisements: A cross-cultural comparative analysis. Asia-Pacific Journal of Management Research and Innovation, 10(3), 191-201.

    Müller-Stewens, J., Schlager, T., Häubl, G., & Herrmann, A. (2017). Gamified information presentation and consumer adoption of product innovations. Journal of Marketing, 81(2), 8–24.

    Nithya,N.,Anjani,P.K., Saravanan,S.(2021) Influences Of TV ads and child responsibilities on the buying behavior of parents– A Study on Consumer Psychology Of children. Volume 8, Issue 2.

    Shabbir, M.,S.(2016) The Impact of Advertisement on Buying Behavior of the Children. Arabian Journal of Business and Management Review

    Shankar, V. (2016). Mobile marketing: The way forward. Journal of Interactive Marketing, 34, 1–2.

    Shukla, P.S. and Nigam, P.V. (2018), “E-shopping using mobile apps and the emerging consumer in the digital age of retail hyper personalization: an insight”, Pacific Business Review International, Vol. 10 No. 10, p. 131139.

    So, K. K. F., King, C., Sparks, B. A., & Wang, Y. (2013). The influence of customer brand identification on hotel brand evaluation and loyalty development. International journal of hospitality management, 34, 31-41.

    Tobon, S., Ruiz-Alba, J. L., & García-Madariaga, J. (2020). Gamification and online consumer decisions: Is the game over?. Decision Support Systems, 128, 113167.

    Dilekçi, A., & Karatay, H. (2023). The effects of the 21st century skills curriculum on the development of students’ creative thinking skills. Thinking skills and creativity, 47, 101229.

    Budiarti, E. (2024). Utilization of Smart Telephone Technology in Exploration Activities to Increase Early Childhood Creativity: Case Study at RA Al-Islam Petalabumi. Assyfa Journal of Multidisciplinary Education, 1(1), 38-41.

     

     

     


Articles in Press, Accepted Manuscript
Available Online from 06 October 2025

  • Receive Date 09 September 2024
  • Revise Date 02 October 2025
  • Accept Date 03 October 2025
  • Publish Date 06 October 2025